Various games

Various games

Catan

Catan is a multi-player imperfect-information game, involving negotiation among players.

  • Noguchi, R. and Kaneko, T. “Learning integrated strategies for four-player catan,” IEEE international conference on games. 2026 (in printing)
  • Gendre, Q. and T. Kaneko “Playing Catan with Cross-Dimensional Neural Network,” in ICONIP, pp. 580–592: Springer (2020a), DOI: 10.1007/978-3-030-63833-7_49

2048

Rogue

We study many intresting properties in reinforcement learning in Rogue, including limited observation, exploration in maze, survival, and generalization.

Ceramic

Azul is a multi-player perfect-information game.

  • Gendre, Q. and T. Kaneko “Ceramic: A research environment based on the multi-player strate- gic board game Azul,” in 25th Game Programming Workshop, pp. 155–160, 11 (2020),
  • https://github.com/Swynfel/ceramic

StarCraft II

  • Xu, F. and Kaneko, T. “Enhanced imagination and feature balancing for cooperative multi-agent reinforcement learning,” Neural information processing, iconip 2024 2284 pp. 153-170, 2025, doi: 10.1007/978-981-96-6954-7_11
  • Xu, F. and Kaneko, T. “Curiosity-driven exploration for cooperative multi-agent reinforcement learning” IEEE international joint conference on neural networks pp. 1-8, 2023, doi: 10.1109/IJCNN54540.2023.10191336
  • Xu, F. and Kaneko, T. “Local coordination in multi-agent reinforcement learning,” International conference on technologies and applications of artificial intelligence 2021(to appear)
  • Hu, Z. and T. Kaneko “Enhancing Sample Efficiency of Deep Reinforcement Learning to Master the Mini-games of StarCraft II,” in 24th Game Programming Workshop, pp. 250–257 (2019).

Geister

  • Chen, C. and T. Kaneko “Acquiring Strategies for the Board Game Geister by Regret Minimiza- tion,” in International Conference on Technologies and Applications of Artificial Intelligence, pp. 1–6 (2019), DOI: 10.1109/TAAI48200.2019.8959878.

Mahjong

  • H. Long and T. Kaneko “Training Japanese Mahjong Agent with Two Dimension Feature Representation,” in 25th Game Programming Workshop, pp. 125–130 (2020).

Werewolf

  • Sun, Y. and T. Kaneko “Prediction of Werewolf Players by Sentiment Analysis of Game Dialogue in Japanese,” (to appear)
  • Wang, T. and T. Kaneko “Application of Deep Reinforcement Learning in Werewolf Game Agents,” in IEEE Technologies and Applications of Artificial Intelligence, pp. 28–33 (2018), DOI: 10.1109/TAAI.2018.00016.

Card games

  • Yi, C. and Kaneko, T. “Improving counterfactual regret minimization agents training in card game cheat using ordered abstraction” Advances in computers and games 2021(to appear)