Index
_
|
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
K
|
L
|
M
|
N
|
O
|
P
|
R
|
S
|
T
|
U
|
W
|
X
|
Y
_
__init__() (miniosl.State method)
A
add() (miniosl.GameDataset method)
(miniosl.Square method)
age (miniosl.OpeningTree.Node property)
alt (miniosl.Player property)
analyze() (miniosl.UI method)
B
BaseState (class in miniosl)
black_advantage() (miniosl.OpeningTree.Node method)
black_advantage_tree() (miniosl.OpeningTree.Node method)
black_dx (miniosl.Direction property)
black_dy (miniosl.Direction property)
black_value_backup (miniosl.OpeningTree.Node property)
block_id() (miniosl.GameDataset method)
C
capture_ptype (miniosl.Move property)
close() (miniosl.UsiProcess method)
collate() (miniosl.GameDataset method)
collate_features() (in module miniosl)
color (miniosl.Move property)
(miniosl.Piece property)
consecutive_in_check() (miniosl.MiniRecord method)
count (miniosl.Ptype property)
count() (miniosl.OpeningTree.Node method)
count_cover() (miniosl.State method)
count_hand() (miniosl.BaseState method)
(miniosl.UI method)
CPUPlayer (class in miniosl)
csa_board() (in module miniosl)
csa_file() (in module miniosl)
csa_record() (in module miniosl)
D
declare_win() (miniosl.Move static method)
decode_move_label() (miniosl.BaseState method)
depth (miniosl.OpeningTree.Node property)
Direction (class in miniosl)
direction_set (miniosl.Ptype property)
dst (miniosl.Move property)
E
equals() (miniosl.Piece method)
eval() (miniosl.inference.InferenceModel method)
(miniosl.UI method)
export_all() (miniosl.OpeningTree method)
export_features() (miniosl.BaseState method)
export_features_after_move() (miniosl.BaseState method)
F
final_move (miniosl.MiniRecord property)
(miniosl.SubRecord property)
first() (miniosl.UI method)
flip() (miniosl.GameResult method)
follow_opening() (miniosl.UI method)
forward() (miniosl.StandardNetwork method)
from_npz() (miniosl.RecordSet method)
from_usi_file() (miniosl.RecordSet static method)
G
game_play() (miniosl.UI method)
GameDataset (class in miniosl)
GameResult (class in miniosl)
genmove() (miniosl.State method)
(miniosl.UI method)
genmove_check() (miniosl.State method)
(miniosl.UI method)
genmove_full() (miniosl.State method)
genmove_ja() (miniosl.UI method)
go() (miniosl.UI method)
guess_variant() (miniosl.BaseState method)
H
has() (miniosl.Piece method)
has_long_move (miniosl.Ptype property)
has_winner() (miniosl.GameResult method)
(miniosl.MiniRecord method)
hash_code() (miniosl.BaseState method)
history (miniosl.MiniRecord property)
I
id (miniosl.Piece property)
in_check() (miniosl.State method)
(miniosl.UI method)
in_checkmate() (miniosl.State method)
(miniosl.UI method)
in_no_legalmoves() (miniosl.State method)
index81() (miniosl.Square method)
infer() (miniosl.inference.InferenceModel method)
(miniosl.inference.OnnxInfer method)
(miniosl.inference.TorchInfer method)
(miniosl.inference.TorchScriptInfer method)
(miniosl.inference.TorchTRTInfer method)
infer_int8() (miniosl.inference.InferenceModel method)
infer_iobinding() (miniosl.inference.OnnxInfer method)
infer_naive() (miniosl.inference.OnnxInfer method)
infer_one() (miniosl.inference.InferenceModel method)
InferenceModel (class in miniosl.inference)
initial_state (miniosl.MiniRecord property)
inverse (miniosl.Direction property)
ipywidget() (miniosl.UI method)
ipywidget_slider() (miniosl.UI method)
is_base8() (miniosl.Direction method)
is_capture() (miniosl.Move method)
is_drop() (miniosl.Move method)
is_empty() (miniosl.BaseState method)
is_legal() (miniosl.State method)
is_long() (miniosl.Direction method)
is_normal() (miniosl.Move method)
is_onboard() (miniosl.Square method)
is_piece() (miniosl.Piece method)
(miniosl.Ptype method)
is_piece_stand() (miniosl.Square method)
is_promote_area() (miniosl.Square method)
is_promotion() (miniosl.Move method)
K
kif_file() (in module miniosl)
king_square() (miniosl.BaseState method)
L
last() (miniosl.UI method)
last_move() (miniosl.UI method)
last_to() (miniosl.UI method)
load() (in module miniosl.inference)
load_binary() (miniosl.OpeningTree static method)
load_eval() (miniosl.UI method)
load_opening_tree() (miniosl.UI method)
load_record() (miniosl.UI method)
load_record_set() (in module miniosl)
(miniosl.UI method)
long_piece_reach() (miniosl.State method)
M
make_block() (miniosl.GameDataset method)
make_move() (miniosl.ShogiFig method)
(miniosl.State method)
(miniosl.UI method)
make_move_pass() (miniosl.State method)
make_opening_db_from_sfen() (miniosl.UI method)
make_state() (miniosl.SubRecord method)
mcts() (miniosl.UI method)
miniosl
module
miniosl.inference
module
minioslcc
module
MiniRecord (class in miniosl)
module
miniosl
miniosl.inference
minioslcc
Move (class in miniosl)
move_size() (miniosl.MiniRecord method)
move_type (miniosl.Ptype property)
moves (miniosl.MiniRecord property)
(miniosl.SubRecord property)
mutable_clone() (miniosl.OpeningTree method)
mutable_view() (miniosl.OpeningTree method)
N
name (miniosl.Direction property)
(miniosl.GameResult property)
(miniosl.Offset property)
(miniosl.Player property)
(miniosl.Ptype property)
name() (miniosl.CPUPlayer method)
(miniosl.UsiPlayer method)
neighbor() (miniosl.Square method)
O
Offset (class in miniosl)
old_ptype (miniosl.Move property)
one_hot (miniosl.Direction property)
(miniosl.Ptype property)
OnnxInfer (class in miniosl.inference)
opening_moves() (miniosl.UI method)
OpeningTree (class in miniosl)
OpeningTree.Node (class in miniosl)
osl::alt (C++ function)
osl::BaseState (C++ class)
osl::BaseState::changeTurn (C++ function)
osl::BaseState::countPiecesOnStand (C++ function)
osl::BaseState::kingPiece (C++ function)
osl::BaseState::move_is_consistent (C++ function)
osl::BaseState::pawnInFile (C++ function)
osl::BaseState::pieceAt (C++ function)
osl::BaseState::rotate180 (C++ function)
osl::BaseState::standMask (C++ function)
osl::BaseState::turn (C++ function)
osl::csa::read_board (C++ function)
osl::csa::read_record (C++ function)
osl::Direction (C++ enum)
osl::Direction::D (C++ enumerator)
osl::Direction::DL (C++ enumerator)
osl::Direction::DR (C++ enumerator)
osl::Direction::L (C++ enumerator)
osl::Direction::Long_D (C++ enumerator)
osl::Direction::Long_DL (C++ enumerator)
osl::Direction::Long_DR (C++ enumerator)
osl::Direction::Long_L (C++ enumerator)
osl::Direction::Long_R (C++ enumerator)
osl::Direction::Long_U (C++ enumerator)
osl::Direction::Long_UL (C++ enumerator)
osl::Direction::Long_UR (C++ enumerator)
osl::Direction::R (C++ enumerator)
osl::Direction::U (C++ enumerator)
osl::Direction::UL (C++ enumerator)
osl::Direction::UR (C++ enumerator)
osl::Direction::UUL (C++ enumerator)
osl::Direction::UUR (C++ enumerator)
osl::EffectState (C++ class)
osl::EffectState::countEffect (C++ function)
,
[1]
osl::EffectState::effectAt (C++ function)
osl::EffectState::effectedPieces (C++ function)
osl::EffectState::findCheckPiece (C++ function)
osl::EffectState::findEffect (C++ function)
osl::EffectState::findLongAttackAt (C++ function)
osl::EffectState::findThreatenedPiece (C++ function)
osl::EffectState::findThreatmate1ply (C++ function)
osl::EffectState::generateCheck (C++ function)
osl::EffectState::generateLegal (C++ function)
osl::EffectState::generateWithFullUnpromotions (C++ function)
osl::EffectState::hasEffectAt (C++ function)
osl::EffectState::hasEffectByPiece (C++ function)
osl::EffectState::hasLongEffectAt (C++ function)
osl::EffectState::inCheck (C++ function)
,
[1]
osl::EffectState::inCheckmate (C++ function)
osl::EffectState::inNoLegalMoves (C++ function)
osl::EffectState::isAcceptable (C++ function)
osl::EffectState::isCheck (C++ function)
osl::EffectState::isDirectCheck (C++ function)
osl::EffectState::isLegal (C++ function)
osl::EffectState::isOpenCheck (C++ function)
osl::EffectState::isPawnDropCheckmate (C++ function)
osl::EffectState::isSafeMove (C++ function)
osl::EffectState::kingVisibilityOfPlayer (C++ function)
osl::EffectState::make_move (C++ function)
osl::EffectState::makeMove (C++ function)
osl::EffectState::pieceReach (C++ function)
osl::EffectState::piecesOnBoard (C++ function)
osl::EffectState::pin (C++ function)
osl::EffectState::promotedPieces (C++ function)
osl::EffectState::to_move (C++ function)
osl::EffectState::tryCheckmate1ply (C++ function)
osl::flip (C++ function)
osl::GameManager (C++ struct)
osl::GameManager::export_heuristic_feature_after (C++ function)
,
[1]
osl::GameManager::legal_moves (C++ member)
osl::GameManager::make_move (C++ function)
osl::GameManager::record (C++ member)
osl::GameManager::state (C++ member)
osl::GameManager::table (C++ member)
osl::GameResult (C++ enum)
osl::GameResult::BlackWin (C++ enumerator)
osl::GameResult::Draw (C++ enumerator)
osl::GameResult::InGame (C++ enumerator)
osl::GameResult::WhiteWin (C++ enumerator)
osl::has_winner (C++ function)
osl::idx (C++ function)
osl::is_base8 (C++ function)
osl::is_basic (C++ function)
,
[1]
osl::kanji::to_move (C++ function)
osl::MiniRecord (C++ struct)
osl::MiniRecord::consecutive_in_check (C++ function)
osl::MiniRecord::final_move (C++ member)
osl::MiniRecord::has_winner (C++ function)
osl::MiniRecord::history (C++ member)
osl::MiniRecord::initial_state (C++ member)
osl::MiniRecord::move_size (C++ function)
osl::MiniRecord::moves (C++ member)
osl::MiniRecord::previous_repeat_index (C++ function)
osl::MiniRecord::repeat_count (C++ function)
osl::MiniRecord::replay (C++ function)
osl::MiniRecord::result (C++ member)
osl::Move (C++ class)
osl::Move::ignoreUnpromote (C++ function)
osl::Move::is_ordinary_valid (C++ function)
osl::Move::isNormal (C++ function)
osl::Move::isSpecial (C++ function)
osl::Move::isValid (C++ function)
osl::Move::Move (C++ function)
,
[1]
osl::Move::oldPtype (C++ function)
osl::Move::oldPtypeO (C++ function)
osl::Move::promote (C++ function)
osl::Move::ptypeO (C++ function)
osl::Move::unpromote (C++ function)
osl::Piece (C++ class)
osl::Piece::equalPtyeO (C++ function)
osl::Piece::id (C++ function)
osl::Piece::isOnBoard (C++ function)
osl::Piece::isPromoted (C++ function)
osl::Piece::owner (C++ function)
osl::Piece::promote (C++ function)
osl::Piece::ptype (C++ function)
osl::Piece::ptypeO (C++ function)
osl::Piece::square (C++ function)
osl::Piece::unpromote (C++ function)
osl::Player (C++ enum)
osl::Player::BLACK (C++ enumerator)
osl::Player::WHITE (C++ enumerator)
osl::Ptype (C++ enum)
osl::Ptype::BISHOP (C++ enumerator)
osl::Ptype::GOLD (C++ enumerator)
osl::Ptype::KING (C++ enumerator)
osl::Ptype::KNIGHT (C++ enumerator)
osl::Ptype::LANCE (C++ enumerator)
osl::Ptype::PAWN (C++ enumerator)
osl::Ptype::PBISHOP (C++ enumerator)
osl::Ptype::PKNIGHT (C++ enumerator)
osl::Ptype::PLANCE (C++ enumerator)
osl::Ptype::PPAWN (C++ enumerator)
osl::Ptype::PROOK (C++ enumerator)
osl::Ptype::PSILVER (C++ enumerator)
osl::Ptype::Ptype_EDGE (C++ enumerator)
osl::Ptype::Ptype_EMPTY (C++ enumerator)
osl::Ptype::ROOK (C++ enumerator)
osl::Ptype::SILVER (C++ enumerator)
osl::sign (C++ function)
osl::Square (C++ class)
osl::Square::blackView (C++ function)
osl::Square::from_index81 (C++ function)
osl::Square::index81 (C++ function)
osl::Square::isOnBoard (C++ function)
osl::Square::isPieceStand (C++ function)
osl::Square::isPromoteArea (C++ function)
osl::Square::rotate180 (C++ function)
osl::Square::Square (C++ function)
,
[1]
osl::Square::x (C++ function)
osl::Square::y (C++ function)
osl::SubRecord (C++ struct)
osl::SubRecord::export_feature_labels (C++ function)
osl::SubRecord::final_move (C++ member)
osl::SubRecord::moves (C++ member)
osl::SubRecord::result (C++ member)
osl::SubRecord::sample_feature_labels (C++ function)
osl::SubRecord::sample_feature_labels_to (C++ function)
osl::SubRecord::weighted_sampling (C++ function)
osl::to_ki2 (C++ function)
osl::unpromote (C++ function)
osl::usi::read_record (C++ function)
osl::usi::to_state (C++ function)
osl::win_result (C++ function)
oturn (miniosl.BaseState property)
P
pack_record() (miniosl.MiniRecord method)
pawn_in_file() (miniosl.BaseState method)
Piece (class in miniosl)
piece() (miniosl.BaseState method)
piece_at() (miniosl.BaseState method)
piece_id (miniosl.Ptype property)
piece_id_set (miniosl.Ptype property)
pieces_cover() (miniosl.State method)
pieces_on_board() (miniosl.State method)
pieces_promoted() (miniosl.State method)
pinned() (miniosl.State method)
Player (class in miniosl)
policy_move_label (miniosl.Move property)
previous_repeat_index() (miniosl.MiniRecord method)
(miniosl.UI method)
promote() (miniosl.Ptype method)
prune() (miniosl.OpeningTree method)
Ptype (class in miniosl)
ptype (miniosl.Move property)
(miniosl.Piece property)
pv_to_ja() (miniosl.UI method)
R
read_japanese_move() (miniosl.State method)
records (miniosl.RecordSet property)
RecordSet (class in miniosl)
repeat_count() (miniosl.MiniRecord method)
(miniosl.UI method)
replay() (miniosl.MiniRecord method)
(miniosl.SubRecord method)
(miniosl.UI method)
reset() (miniosl.State method)
reshape_item() (miniosl.GameDataset method)
resign() (miniosl.Move static method)
result (miniosl.MiniRecord property)
(miniosl.SubRecord property)
result_count (miniosl.OpeningTree.Node property)
retrieve_children() (miniosl.OpeningTree method)
root_count() (miniosl.OpeningTree method)
rotate180() (miniosl.BaseState method)
(miniosl.Move method)
(miniosl.Square method)
(miniosl.State method)
S
sample_feature_labels() (miniosl.SubRecord method)
sample_feature_labels_to() (miniosl.SubRecord method)
sample_id() (miniosl.GameDataset method)
save_binary() (miniosl.OpeningTree method)
save_npz() (miniosl.OpeningTree method)
(miniosl.RecordSet method)
search() (miniosl.UsiProcess method)
shogi816k_id() (miniosl.BaseState method)
ShogiFig (class in miniosl)
show_features() (miniosl.UI method)
show_top8_moves() (miniosl.UI method)
sign (miniosl.Player property)
size() (miniosl.OpeningTree method)
Square (class in miniosl)
square (miniosl.Piece property)
src (miniosl.Move property)
StandardNetwork (class in miniosl)
State (class in miniosl)
state_size() (miniosl.MiniRecord method)
state_to_img() (in module miniosl)
stored_game_records() (miniosl.GameDataset method)
SubRecord (class in miniosl)
T
think() (miniosl.UsiPlayer method)
to_anim() (miniosl.MiniRecord method)
(miniosl.UI method)
to_base8() (miniosl.Direction method)
to_csa() (miniosl.BaseState method)
(miniosl.Move method)
(miniosl.Player method)
(miniosl.Ptype method)
(miniosl.Square method)
(miniosl.UI method)
to_img() (miniosl.BaseState method)
(miniosl.State method)
(miniosl.UI method)
to_ja() (miniosl.MiniRecord method)
(miniosl.Move method)
(miniosl.Ptype method)
(miniosl.Square method)
to_ja1() (miniosl.Ptype method)
to_long() (miniosl.Direction method)
to_move() (miniosl.State method)
(miniosl.UI method)
to_np_44ch() (miniosl.BaseState method)
to_np_cover() (miniosl.State method)
(miniosl.UI method)
to_np_pack() (miniosl.UI method)
to_np_state_feature() (miniosl.State method)
(miniosl.UI method)
to_offset() (miniosl.Direction method)
to_usi() (miniosl.BaseState method)
(miniosl.MiniRecord method)
(miniosl.Move method)
(miniosl.Square method)
(miniosl.UI method)
to_usi_history() (miniosl.UI method)
to_xy() (miniosl.Square method)
TorchInfer (class in miniosl.inference)
TorchScriptInfer (class in miniosl.inference)
TorchTRTInfer (class in miniosl.inference)
try_checkmate_1ply() (miniosl.State method)
turn (miniosl.BaseState property)
turn() (miniosl.UI method)
U
UI (class in miniosl)
unit_size() (miniosl.GameDataset method)
unmake_move() (miniosl.UI method)
unpromote() (miniosl.Ptype method)
usi_board() (in module miniosl)
usi_file() (in module miniosl)
usi_record() (in module miniosl)
usi_sub_record() (in module miniosl)
UsiPlayer (class in miniosl)
UsiProcess (class in miniosl)
W
win_if_declare() (miniosl.State method)
X
x (miniosl.Square property)
Y
y (miniosl.Square property)
miniosl
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